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  1. 428 votes
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      18 comments  ·  Flag idea as inappropriate…  ·  Admin →

      In general, we’re not looking to remove progression difficulty or required effort/time from any parts of the game. Treasure Chests are intended to be somewhat rarer and more important than your typical haul of resources. Thank you for the suggestion!

    • Instant War Button

      no more preparing

      1 vote
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        0 comments  ·  Flag idea as inappropriate…  ·  Admin →

        War Matchmaking occurs at the same time everyday in order to have as many well-balanced match options as possible. Changing this to instant would severely limit the number of opponents you could go up against and cause worse matches to be made. Thank you for the suggestion.

      • Remove the Pop Up Junk In Previous Update

        did the update yesterday. now I have pop ups spamming my phone even as it sits idle!!! I dont want to see an add for farmville 2 as im trying to dial a number....you are forcing people to start uninstalling your once good app. ridiculous that it freeking posts spam at all times now....get rid of it.

        2 votes
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          0 comments  ·  Flag idea as inappropriate…  ·  Admin →

          Greed for Glory is a 100% ad-free game, as is all PerBlue games. Whatever is causing ads to appear on your device is unrelated to Greed for Glory. It may be worth looking for other apps or programs that could cause this.

        • Improve the Graphics

          upgrade the graphics.

          please upgrade the graphics. I have friends who would play but don't because of the graphics.

          2 votes
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            0 comments  ·  Flag idea as inappropriate…  ·  Admin →

            Most of the graphics will remain the way they are due to the performance demands of the game being fully 3D. We may update some 2D art in a handful of menus from time to time, but sweeping 3D improvements won’t be able to happen. Thank you for the suggestion!

          • Challenge Another Kingdom for War

            It would be great to challenge another kd for war. Then their leader can choose to accept it or not. If they then accept the war will then start same time like all other wars. We will se more fair wars. And then its possible to show whos the best in their league.

            154 votes
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              19 comments  ·  Flag idea as inappropriate…  ·  Admin →

              We understand the desire to take on specific Kingdoms and are looking into some great ways to do that with future features. However, as we will be improving the rewards for winning Wars in a coming update, allowing players to choose their opponents opens these rewards up for abuse (big Kingdom takes on throwaway Kingdom, throwaway Kingdom surrenders, big Kingdom earns infinite free Chests/Glory). While it’s unfortunate that we can’t do this exact idea, we are very much looking into letting specific Kingdoms fight each other for bragging rights and other great perks. Thanks!

            • Save Speed Ups, Boosts and Time Reductions from Treasure Chests

              You should be able to save speed ups and time reductions from chests to be used when you want to and what you want it on.

              908 votes
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                41 comments  ·  Flag idea as inappropriate…  ·  Admin →

                At this point, stockpiling Treasure Chest rewards would could have drastic effects on the game’s economy and progression. We will, however, look for ways to ensure that Treasure Chest items are never wasted!

              • Builder is a Trained Locksmith (Free Key Timer)

                how about if u could use a builder as a locksmith to open treasure without smashing it and without a key.. maybe have it take him 12 hours to open... but once its unlocked, if its not claimed then it becomes vunrable to raiding armies to steal

                427 votes
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                  18 comments  ·  Flag idea as inappropriate…  ·  Admin →

                  In general, we’re not looking to remove progression difficulty or required effort/time from any parts of the game. Treasure Chests are intended to be somewhat rarer and more important than your typical haul of resources. Thank you for the suggestion!

                • Train 1 Troop and 1 Trap at the Same Time

                  Either the training grounds should be able to train both the troops & traps @ the same time (1 of each) or make 2 separate buildings 1 training (for troops)& the other research (for traps). Thanks for your time.

                  237 votes
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                    7 comments  ·  Flag idea as inappropriate…  ·  Admin →

                    In general, we’re not looking to remove progression difficulty or required effort/time from any parts of the game. With this particular request, we’re also currently happy with players making the tough strategic choice of upgrading their offense or their defense. Thank you for the suggestion!

                  • Force Big Diamond Kingdoms to War Once a Week

                    you shouldn't be able to hold the title if you are unwilling to defend it

                    95 votes
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                      25 comments  ·  Flag idea as inappropriate…  ·  Admin →

                      Top Kingdoms appear to constantly be in Wars as denoted by the tiny Swords and Shield Icon on their banner. We won’t be forcing them to War in the future, however we do have plans to keep the top Kingdoms competitive and active. Thank you for the suggestion!

                    • Nothing Should Upgrade Longer than 3 Days

                      its not fun playing when you have to wait longer than 3 days for an upgrade.

                      589 votes
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                        54 comments  ·  Flag idea as inappropriate…  ·  Admin →

                        With each update that brings new upgrade levels and buildings, we lower the times for previous upgrades. This means you’ll never see the ultra high upgrade times some players had noted concern for in this suggestion. That said, we want the top tier upgrades to be powerful, stretch accomplishments and currently have no intention of reducing the highest upgrade build times to be under 3 days. We appreciate the feedback from everyone on this matter.

                      • Multiple Builders on One Building (Reduce Build Times)

                        people join kingdoms so that i will help build their buildings but they do not help build mine, this why i do not have people in my kingdom. so please allow this idea of multiple builders.thanks

                        801 votes
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                          34 comments  ·  Flag idea as inappropriate…  ·  Admin →

                          We do have some changes coming with Builders and Kingdom Builders in our next big feature release! However, the game is currently balanced in a way that expects a single Builder per building and we do not expect to change that anytime soon. Thank you for your feedback!

                        • Collect All Button for Iron/Gold Mines

                          it would be good to have a buttom for collect all iron/gold with on tap. u click on one iron and there could be a button named 'collect all', so u dont have to click on every iron quarry separate.

                          Maybe gold/iron is even auto collected. No button push necessary.

                          881 votes
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                            50 comments  ·  Flag idea as inappropriate…  ·  Admin →

                            While we understand the desire to have things streamlined and simplified, we also really like the satisfaction that you get every time you collect big batches of resources. Right now, we do not feel there are too many resource buildings that tapping all the bubbles is too much of an issue. If more buildings are added to the point that we feel it becomes too tedious, we will definitely consider changing it. Thanks for the feedback!

                          • Why Do I Lose More Glory than I Gain?

                            Please be advised that we are currently giving up with the glory system b/c it looks unfair. If we can win only 3 glory, why do we lose up to 36 glory?

                            241 votes
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                              100 comments  ·  Flag idea as inappropriate…  ·  Admin →

                              Earning Glory is just climbing a competitive ladder. Because Glory serves as a Rankings system, the amount that’s gained will almost never be the same as the amount you could lose.

                              Glory is based on an Elo Ranking system that matches your value against your opponent’s value and calculates the Win/Loss amounts from that. Essentially, the more Glory you have the more you can lose against low Glory opponents and, vice versa, the higher the Glory your opponent has, the more you can gain.

                              Since it is a Ranking system, not a Resource, the higher you get in Glory, the harder you should expect it to be to both keep the Glory you have as well as find more.

                              Changing this would actually imbalance the game and where people can place in the Rankings. Hope that helps!

                            • 338 votes
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                                57 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                At this time, we do not have any plans to add additional Cities. We feel this would make the game more complex. Instead, we will continue to add new Town Center levels for players to work towards. Thank you for the feedback!

                              • 657 votes
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                                  22 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                • Get Gold if Players Skip your Village after Viewing Defense

                                  the gold used when someone skips your village I.e. views it and then skips it, make it so that the owner of the skipped village gets that gold.

                                  468 votes
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                                    51 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                    We really appreciate this suggestion and it’s one we’ve discussed and put some thought into. However, transferring Gold this way could result in some serious issues as players would essentially be able to choose to give away Gold to others. This could have risky implications for the game’s economy. Unfortunately, we do not believe the benefit of giving players a little bit of Gold outweighs this risk. Hopefully that explanation helps!

                                  • Keep Troops that Survive / Units Not Killed Return

                                    it'd be cool if I could have the wizards back that survived the battle.

                                    2,370 votes
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                                      351 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                      We believe this would have a largely negative impact on the game. First, the decision about using or NOT using all of your troops goes out the window. This devolves into dropping all of your troops every battle removing a strategic element. Second, this would push towards all higher level armies as overkill would now be encouraged. Last, this would mean everyone could attack dozens of times triggering dozens of shields. This would turn into drastically reduced rewards. Imagine all the values you see when looking for a match being a quarter or even a tenth of how much you get now. This combination of removing strategy and reducing the reward from attacking outweighs the benefit we see from adding this feature.

                                    • 800 votes
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                                        43 comments  ·  Flag idea as inappropriate…  ·  Admin →
                                      • 860 votes
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                                          94 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                          We like the Builders being stretch goals for Diamonds. We also dislike the idea of things being available for multiple resources (something we actively avoid throughout the rest of the game).

                                        • Spar Your Own Village

                                          Be able to test attack yourself to test your defense. Self sparring.

                                          715 votes
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                                            59 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                            Sparring is a social feature that requires players to work together to help improve each other’s defenses. Since sparring yourself would heavily undermine this feature, we will not be allowing players to spar themselves.

                                            Thank you for your suggestion, but we have no desire to undermine or hurt the social features in the game.

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