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  1. Buy Diamonds for Gold or Iron

    a place where you can buy diamonds for gold or iron becease you can't earn enough diamonds

    542 votes
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      51 comments  ·  Flag idea as inappropriate…  ·  Admin →

      The value of diamonds needs to be maintained for it to be a strong motivational reward for things such as Kingdom Leagues and Single Player campaigns. Open resource conversion would be either unusable in the early progression or Diamonds would be too easy to attain.

    • Exchanging Gold for Iron (or Iron for Gold)

      An exchange office where i can change iron vs. gold or gold vs. iron

      (Possibly at an exchange rate of 1 to 2 or 1 to 3)

      This could possibly be done through a Market building that limited the amount of resources you could trade over time. Upgrading the building could upgrade your trade capacity.

      519 votes
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        51 comments  ·  Flag idea as inappropriate…  ·  Admin →

        This has the high potential to create balancing issues amongst the resources and progression of the game. While this may be a cool feature, we feel the risk outweighs the benefits.

      • Use Builders to Boost Research for Troops and Traps

        be able to use builders to reduce time on researching traps and troops

        234 votes
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          18 comments  ·  Flag idea as inappropriate…  ·  Admin →

          Costs and Times are specifically chosen to balance out the challenge and progression of the game. Without this balance, the game would run out of goals and players would have little to enjoy as they continue playing.

        • 1,359 votes
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            177 comments  ·  Flag idea as inappropriate…  ·  Admin →

            This added control breaks the natural feel and strategy of the game. It raises the skill cap dramatically and if utilized well, it becomes impossible to set up an interesting defense. For these reasons, this won’t be changing. Thank you for the suggestion!

          • Let Troops Defend City

            give option for troops to be offense or defense. if defense they have a cool down period of x hours before able to be offensive. defensive troops should have a reasonable gold expense/ hr based on what type they are, consider it their active duty pay. it automaticly gets deducted out of your gold. if you run out of gold they switch to offensive and will not defend until you switch them back and have the resources to pay them. obviously that would make game more defense strong soo wall defenses would need to b adjusted power wise.

            331 votes
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              41 comments  ·  Flag idea as inappropriate…  ·  Admin →

              There are several reasons we don’t feel this would be beneficial. First, troops defending your village would skew the difficulty of the game. If you attack with 100 troops, and they are up against 100 troops and all the defensive structures, it will be nearly impossible to win on attack. Second, if they died, you would log on and you would have no army available. Last, this would diminish the value of donated Kingdom troops.

            • Upgrade Builders to Build Faster

              Our so they can build new buildings

              1,110 votes
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                59 comments  ·  Flag idea as inappropriate…  ·  Admin →

                Overall, we have no intention of adjusting the game’s current progression. Because of this, we do not have any plans to allow Builders to be upgraded in a way that doesn’t include adding more Builders. Thank you for the suggestion!

              • 1,143 votes
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                  116 comments  ·  Flag idea as inappropriate…  ·  Admin →

                  Any amount of Trading of resources puts the balance and progression of the game at risk. For that reason, we will not be allowing the exchange of resources between players. Thank you for your suggestion.

                • Create a Kingdom Bank

                  Create an option for a kingdom bank where every member has the option to donate to a central fund. The leader has control of the fund to donate to any member they wish. It should be upgradeable up to a maximum of whatever the current most expensive thing is in the game. It will be up to members to choose what to donate, kingdoms could ask members for a tax or people just randomly donate that's up to each kingdom. It could be used to help big players save for big upgrades (10 players could each donate 100k so 1…

                  529 votes
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                    103 comments  ·  Flag idea as inappropriate…  ·  Admin →

                    The ability to protect all your resources from attack by keeping in a Bank would severely limit the Resources left to raid. In addition to this transferring resources would imbalance the progression of the game for everyone. We give you other options to help kingdom members with Kingdom Builders and Troop Donations.

                  • Donate Dragons

                    I have wanted a dragon to live in my castle since day 1. increase the castle's squad cap from 25 to 30 so kingdom members can donate a dragon.

                    89 votes
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                      18 comments  ·  Flag idea as inappropriate…  ·  Admin →
                    • Add Moats

                      Similar to walls, just water/moat that you can update by adding the alligator or "monster" to that moat area.

                      135 votes
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                        21 comments  ·  Flag idea as inappropriate…  ·  Admin →
                      • 4 votes
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                          0 comments  ·  Flag idea as inappropriate…  ·  Admin →

                          Continuously monitoring every potentially offensive remark in Global Chat is a nearly impossible feat for our small team. For this reason, we have created a number of tools to help players protect themselves. In this instance, please make sure to block any players that offend you or that you do not wish to have communications with.

                        • 25 votes
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                            6 comments  ·  Flag idea as inappropriate…  ·  Admin →
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