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  1. Keep Troops that Survive / Units Not Killed Return

    it'd be cool if I could have the wizards back that survived the battle.

    2,370 votes
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      351 comments  ·  Flag idea as inappropriate…  ·  Admin →

      We believe this would have a largely negative impact on the game. First, the decision about using or NOT using all of your troops goes out the window. This devolves into dropping all of your troops every battle removing a strategic element. Second, this would push towards all higher level armies as overkill would now be encouraged. Last, this would mean everyone could attack dozens of times triggering dozens of shields. This would turn into drastically reduced rewards. Imagine all the values you see when looking for a match being a quarter or even a tenth of how much you get now. This combination of removing strategy and reducing the reward from attacking outweighs the benefit we see from adding this feature.

    • 1,359 votes
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        177 comments  ·  Flag idea as inappropriate…  ·  Admin →

        This added control breaks the natural feel and strategy of the game. It raises the skill cap dramatically and if utilized well, it becomes impossible to set up an interesting defense. For these reasons, this won’t be changing. Thank you for the suggestion!

      • 1,143 votes
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          116 comments  ·  Flag idea as inappropriate…  ·  Admin →

          Any amount of Trading of resources puts the balance and progression of the game at risk. For that reason, we will not be allowing the exchange of resources between players. Thank you for your suggestion.

        • Upgrade Builders to Build Faster

          Our so they can build new buildings

          1,110 votes
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            59 comments  ·  Flag idea as inappropriate…  ·  Admin →

            Overall, we have no intention of adjusting the game’s current progression. Because of this, we do not have any plans to allow Builders to be upgraded in a way that doesn’t include adding more Builders. Thank you for the suggestion!

          • Donate a Kingdom Researcher or Scientist to Speed Training Grounds Research

            If we got a researcher to donate, we could speed up other kingdom members research much like the builder does.

            958 votes
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              56 comments  ·  Flag idea as inappropriate…  ·  Admin →

              We have some great features coming in August that provide some awesome boosts to Kingdom Builders. As those changes will conflict with this request, we have to decline it for now. However, be prepared for an announcement that should be just as helpful soon! Thanks for the feedback!

            • Save Speed Ups, Boosts and Time Reductions from Treasure Chests

              You should be able to save speed ups and time reductions from chests to be used when you want to and what you want it on.

              908 votes
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                41 comments  ·  Flag idea as inappropriate…  ·  Admin →

                At this point, stockpiling Treasure Chest rewards would could have drastic effects on the game’s economy and progression. We will, however, look for ways to ensure that Treasure Chest items are never wasted!

              • Collect All Button for Iron/Gold Mines

                it would be good to have a buttom for collect all iron/gold with on tap. u click on one iron and there could be a button named 'collect all', so u dont have to click on every iron quarry separate.

                Maybe gold/iron is even auto collected. No button push necessary.

                881 votes
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                  50 comments  ·  Flag idea as inappropriate…  ·  Admin →

                  While we understand the desire to have things streamlined and simplified, we also really like the satisfaction that you get every time you collect big batches of resources. Right now, we do not feel there are too many resource buildings that tapping all the bubbles is too much of an issue. If more buildings are added to the point that we feel it becomes too tedious, we will definitely consider changing it. Thanks for the feedback!

                • 860 votes
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                    94 comments  ·  Flag idea as inappropriate…  ·  Admin →

                    We like the Builders being stretch goals for Diamonds. We also dislike the idea of things being available for multiple resources (something we actively avoid throughout the rest of the game).

                  • Multiple Builders on One Building (Reduce Build Times)

                    people join kingdoms so that i will help build their buildings but they do not help build mine, this why i do not have people in my kingdom. so please allow this idea of multiple builders.thanks

                    801 votes
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                      34 comments  ·  Flag idea as inappropriate…  ·  Admin →

                      We do have some changes coming with Builders and Kingdom Builders in our next big feature release! However, the game is currently balanced in a way that expects a single Builder per building and we do not expect to change that anytime soon. Thank you for your feedback!

                    • 800 votes
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                        43 comments  ·  Flag idea as inappropriate…  ·  Admin →
                      • Spar Your Own Village

                        Be able to test attack yourself to test your defense. Self sparring.

                        715 votes
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                          59 comments  ·  Flag idea as inappropriate…  ·  Admin →

                          Sparring is a social feature that requires players to work together to help improve each other’s defenses. Since sparring yourself would heavily undermine this feature, we will not be allowing players to spar themselves.

                          Thank you for your suggestion, but we have no desire to undermine or hurt the social features in the game.

                        • 657 votes
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                            22 comments  ·  Flag idea as inappropriate…  ·  Admin →
                          • Nothing Should Upgrade Longer than 3 Days

                            its not fun playing when you have to wait longer than 3 days for an upgrade.

                            589 votes
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                              54 comments  ·  Flag idea as inappropriate…  ·  Admin →

                              With each update that brings new upgrade levels and buildings, we lower the times for previous upgrades. This means you’ll never see the ultra high upgrade times some players had noted concern for in this suggestion. That said, we want the top tier upgrades to be powerful, stretch accomplishments and currently have no intention of reducing the highest upgrade build times to be under 3 days. We appreciate the feedback from everyone on this matter.

                            • Let Us Use Iron to Upgrade Walls

                              Players with big glory and high-level villages often waste/throw out iron, because many of upgrades is only for gold and there is no use for full pits of iron. So what offer option for upgrade walls by gold and by iron also? Upgrading walls to max level is very expensive and this can be way how to use iron.

                              587 votes
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                                53 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                We have a number of features planned for future releases that will require greater amounts of Iron. Walls, however, are intentionally a long-time stretch goal for top-end players that we want to make sure exists so these players always have something to work towards. In general, these Walls are not crucial for most defenses to succeed compared to upgrading defense towers. For this reason, we won’t be adjusting the costs on Walls. Thank you for the suggestion!

                              • Buy Diamonds for Gold or Iron

                                a place where you can buy diamonds for gold or iron becease you can't earn enough diamonds

                                542 votes
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                                  51 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                  The value of diamonds needs to be maintained for it to be a strong motivational reward for things such as Kingdom Leagues and Single Player campaigns. Open resource conversion would be either unusable in the early progression or Diamonds would be too easy to attain.

                                • Create a Kingdom Bank

                                  Create an option for a kingdom bank where every member has the option to donate to a central fund. The leader has control of the fund to donate to any member they wish. It should be upgradeable up to a maximum of whatever the current most expensive thing is in the game. It will be up to members to choose what to donate, kingdoms could ask members for a tax or people just randomly donate that's up to each kingdom. It could be used to help big players save for big upgrades (10 players could each donate 100k so 1…

                                  529 votes
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                                    103 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                    The ability to protect all your resources from attack by keeping in a Bank would severely limit the Resources left to raid. In addition to this transferring resources would imbalance the progression of the game for everyone. We give you other options to help kingdom members with Kingdom Builders and Troop Donations.

                                  • Exchanging Gold for Iron (or Iron for Gold)

                                    An exchange office where i can change iron vs. gold or gold vs. iron

                                    (Possibly at an exchange rate of 1 to 2 or 1 to 3)

                                    This could possibly be done through a Market building that limited the amount of resources you could trade over time. Upgrading the building could upgrade your trade capacity.

                                    519 votes
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                                      51 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                      This has the high potential to create balancing issues amongst the resources and progression of the game. While this may be a cool feature, we feel the risk outweighs the benefits.

                                    • Get Gold if Players Skip your Village after Viewing Defense

                                      the gold used when someone skips your village I.e. views it and then skips it, make it so that the owner of the skipped village gets that gold.

                                      468 votes
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                                        51 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                        We really appreciate this suggestion and it’s one we’ve discussed and put some thought into. However, transferring Gold this way could result in some serious issues as players would essentially be able to choose to give away Gold to others. This could have risky implications for the game’s economy. Unfortunately, we do not believe the benefit of giving players a little bit of Gold outweighs this risk. Hopefully that explanation helps!

                                      • 428 votes
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                                          18 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                          In general, we’re not looking to remove progression difficulty or required effort/time from any parts of the game. Treasure Chests are intended to be somewhat rarer and more important than your typical haul of resources. Thank you for the suggestion!

                                        • Builder is a Trained Locksmith (Free Key Timer)

                                          how about if u could use a builder as a locksmith to open treasure without smashing it and without a key.. maybe have it take him 12 hours to open... but once its unlocked, if its not claimed then it becomes vunrable to raiding armies to steal

                                          427 votes
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                                            18 comments  ·  Flag idea as inappropriate…  ·  Admin →

                                            In general, we’re not looking to remove progression difficulty or required effort/time from any parts of the game. Treasure Chests are intended to be somewhat rarer and more important than your typical haul of resources. Thank you for the suggestion!

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